Sciweavers

583 search results - page 55 / 117
» On spectrum sharing games
Sort
View
ACMACE
2005
ACM
15 years 5 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
WSC
2000
15 years 1 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...
ATAL
2010
Springer
15 years 1 months ago
DipGame: a testbed for multiagent systems
There is a chronic lack of shared application domains to test the research models and agent architectures on areas like negotiation, argumentation, trust and reputation. In this d...
Angela Fabregues, David Navarro, Alejandro Serrano...
100
Voted
PPOPP
2010
ACM
15 years 9 months ago
Symbolic prefetching in transactional distributed shared memory
We present a static analysis for the automatic generation of symbolic prefetches in a transactional distributed shared memory. A symbolic prefetch specifies the first object to be...
Alokika Dash, Brian Demsky
CDC
2009
IEEE
118views Control Systems» more  CDC 2009»
15 years 4 months ago
Nash equilibrium problems with congestion costs and shared constraints
Abstract— Generalized Nash equilibria (GNE) represent extensions of the Nash solution concept when agents have shared strategy sets. This generalization is particularly relevant ...
Huibing Yin, Uday V. Shanbhag, Prashant G. Mehta