Sciweavers

583 search results - page 63 / 117
» On spectrum sharing games
Sort
View
CONEXT
2006
ACM
15 years 5 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
EDUTAINMENT
2006
Springer
15 years 3 months ago
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System
Abstract. This paper presents a new computer supported remote learning and gaming method using Tele-Face Mouse system. The Tele-Face Mouse system is being developed as a teleconfer...
Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim
EELC
2006
121views Languages» more  EELC 2006»
15 years 3 months ago
Simulating Meaning Negotiation Using Observational Language Games
In this article, we study the emergence of associations between words and concepts using the self-organizing map. In particular, we explore the meaning negotiations among communica...
Tiina Lindh-Knuutila, Timo Honkela, Krista Lagus
ICML
1994
IEEE
15 years 3 months ago
Markov Games as a Framework for Multi-Agent Reinforcement Learning
In the Markov decision process (MDP) formalization of reinforcement learning, a single adaptive agent interacts with an environment defined by a probabilistic transition function....
Michael L. Littman
JSAC
2008
115views more  JSAC 2008»
14 years 12 months ago
A Game-Theoretical Study of Robust Networked Systems
This paper analyses the robustness of networked systems from a game-theoretical perspective. Networked systems often consist of several subsystems sharing resources interdependentl...
Chi-Kin Chau