We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
This paper details the development, implementation, and results of Synthia, a system for the synthesis of Finite State Machines (FSMs) to field-programmable logic. Our approach us...
George A. Constantinides, Peter Y. K. Cheung, Wayn...
PAM-Blox are object-oriented circuit generators on top of the PCI Pamette design environment, PamDC. High- performance FPGA design for adaptive computing is simplified by using a ...
In learning from examples it is often useful to expand an attribute-vector representation by intermediate concepts. The usual advantage of such structuring of the learning problemi...
Janez Demsar, Blaz Zupan, Marko Bohanec, Ivan Brat...
This paper presents the design of a Videophone CoderDecoder Motion Estimator using two High-Level Synthesis tools. Indeed, the combination of a Control Flow Dominated part (comple...
Elisabeth Berrebi, Polen Kission, Serge Vernalde, ...