One component of a user's interaction with computer systems is commonly referred to as `flow'. Flow is an important consideration in interactive system design as it enca...
We propose a method for estimating the pose of a human body using its approximate 3D volume (visual hull) obtained in real time from synchronized videos. Our method can cope with ...
We describe a novel max-margin parameter learning approach for structured prediction problems under certain non-decomposable performance measures. Structured prediction is a commo...
A limited memory version of the covariance matrix adaptation evolution strategy (CMA-ES) is presented. This algorithm, L-CMA-ES, improves the space and time complexity of the CMA-...
This paper describes a general quantum lower bounding technique for the communication complexity of a function that depends on the inputs given to two parties connected via paths,...