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GRAPHITE
2003
ACM
15 years 6 months ago
A 3D robot simulation for education
This paper describes the work-in-progress of creating an artificial 3D environment and robot, suitable for educational simulation. A visual 3D vehicle robot, equipped with a monoc...
Tim L. Dunn, Aster Wardhani
113
Voted
NETGAMES
2003
ACM
15 years 6 months ago
A multi-user framework supporting video-based avatars
The application of Networked Virtual Environment (NVE) technology on mobile devices is an emerging area in research. The marketing potential for these types of applications, when ...
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamot...
99
Voted
POPL
2003
ACM
15 years 6 months ago
From control effects to typed continuation passing
First-class continuations are a powerful computational effect, allowing the programmer to express any form of jumping. Types and effect systems can be used to reason about contin...
Hayo Thielecke
118
Voted
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
15 years 6 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
107
Voted
VRST
2003
ACM
15 years 6 months ago
Information-rich virtual environments: theory, tools, and research agenda
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
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