This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
We design efficient competitive algorithms for discovering hidden information using few queries. Specifically, consider a game in a given set of intervals (and their implied inte...
— Multi-agent coordination problems can be cast as distributed optimization tasks. Probability Collectives (PCs) are techniques that deal with such problems in discrete and conti...
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...