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» On the Dimensionality of Voting Games
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ACMACE
2007
ACM
15 years 1 months ago
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Bill Kapralos, Nathan Mekuz
FOCS
2009
IEEE
15 years 4 months ago
Convergence to Equilibrium in Local Interaction Games
— We study a simple game theoretic model for the spread of an innovation in a network. The diffusion of the innovation is modeled as the dynamics of a coordination game in which ...
Andrea Montanari, Amin Saberi
ATAL
2010
Springer
14 years 11 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
ICANN
2009
Springer
15 years 2 months ago
Scalable Neural Networks for Board Games
Learning to solve small instances of a problem should help in solving large instances. Unfortunately, most neural network architectures do not exhibit this form of scalability. Our...
Tom Schaul, Jürgen Schmidhuber
ATAL
2004
Springer
15 years 3 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...