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ICIP
2004
IEEE
15 years 11 months ago
Estimating facial pose from a sparse representation
We present an approach to estimate the poses of human heads in natural scenes. The essential features for estimating the head pose are the positions of the prominent facial featur...
Hankyu Moon, M. L. Miller
CHI
2006
ACM
15 years 10 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
SIGMOD
2005
ACM
162views Database» more  SIGMOD 2005»
15 years 10 months ago
Clio grows up: from research prototype to industrial tool
Clio, the IBM Research system for expressing declarative schema mappings, has progressed in the past few years from a research prototype into a technology that is behind some of I...
Laura M. Haas, Mauricio A. Hernández, Howar...
CVPR
2010
IEEE
15 years 6 months ago
An Object-Dependent Hand Pose Prior from Sparse Training Data
In this paper, we propose a prior for hand pose estimation that integrates the direct relation between a manipulating hand and a 3d object. This is of particular interest for a va...
Henning Hamer, Juergen Gall, Thibaut Weise, Luc Va...
ICFCA
2010
Springer
15 years 4 months ago
Describing Role Models in Terms of Formal Concept Analysis
Abstract. In the past years Software Engineering has experienced several difficulties in modularising crosscutting aspects, like shared, dynamic or scattered behavior of object-ori...
Henri Mühle, Christian Wende