Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
An overview of research in automated gesture spotting, tracking and recognition by the Image and Video Computing Group at Boston University is given. Approaches for localization a...
Stan Sclaroff, Margrit Betke, George Kollios, Jona...
In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
In this paper, we propose a method for simultaneous human full-body pose tracking and activity recognition from time-of-flight (ToF) camera images. Simple and sparse depth cues ar...
Loren Arthur Schwarz, Diana Mateus, Victor Castane...