Sciweavers

286 search results - page 19 / 58
» On using multi-agent systems in playing board games
Sort
View
CHI
2006
ACM
15 years 10 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CHI
2005
ACM
15 years 10 months ago
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
There is an asymmetry in many tangible interfaces: while phicons can be used to manipulate digital information, the reverse is often not possible ? the digital world cannot push b...
Kher Hui Ng, Steve Benford, Boriana Koleva
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Combining Caption and Visual Features for Semantic Event Classification of Baseball Video
In baseball game, an event is defined as the portion of video clip between two pitches, and a play is defined as a batter finishing his plate appearance. A play is a concatenation...
Wen-Nung Lie, Sheng-Hsiung Shia
ICMCS
2006
IEEE
117views Multimedia» more  ICMCS 2006»
15 years 3 months ago
Ermdclime: Enabling Real-time Multimedia Discussion for Collaborative Learning in Mobile Environment
With the aid of mobile technology, it’s possible to carry out collaborative learning (CL) in any places at any time. And the most essential and effective way to achieve this goa...
Xin Xiao, Yuanchun Shi, Nan Zhang
KI
2004
Springer
15 years 2 months ago
Adaptive Vision for Playing Table Soccer
Abstract. For real time object recognition and tracking often color-based methods are used. While these methods are very efficient, they usually dependent heavily on lighting cond...
Thilo Weigel, Dapeng Zhang 0002, Klaus Rechert, Be...