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» On using multi-agent systems in playing board games
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CHI
2006
ACM
16 years 4 days ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
DIGRA
2005
Springer
15 years 5 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
AAAI
2000
15 years 1 months ago
Defining and Using Ideal Teammate and Opponent Agent Models
A common challenge for agents in multiagent systems is trying to predict what other agents are going to do in the future. Such knowledge can help an agent determine which of its c...
Peter Stone, Patrick Riley, Manuela M. Veloso
STORYTELLING
2007
Springer
15 years 5 months ago
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Federico Peinado, Pablo Gervás
ROBOCUP
1999
Springer
101views Robotics» more  ROBOCUP 1999»
15 years 4 months ago
Design and Construction of a Soccer Player Robot ARVAND
Arvand is a robot specially designed and constructed for playing soccer according to RoboCup rules and regulations for the medium size robots. This robot consists of three main par...
Mansour Jamzad, Amirali Foroughnassiraei, Ehsan Ch...