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» On using multi-agent systems in playing board games
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EWCBR
2008
Springer
14 years 11 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
DIGITEL
2008
IEEE
15 years 4 months ago
Games as Skins for Online Tests
: Games play a dual role: they test the player’s competence, and at the same time provide learning opportunities. They offer a simple form of a reward – the pleasure of playing...
Srinivasan Ramani, Venkatagiri Sirigiri, Nila Lohi...
CHI
2004
ACM
15 years 2 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
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WEBIST
2008
14 years 11 months ago
A Web-Based Version of a Trivial Game to Promote Galician Culture
We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity ...
Miguel Rodríguez Luaces, Oscar Pedreira, &A...
SIGGRAPH
2010
ACM
14 years 9 months ago
Designing a new toy to fit other toy pieces: a shape-matching toy design based on existing building blocks
: Shape-matching toys are popular items for infants, and consist of boxes with many holes in different shapes along with corresponding blocks of the same shapes. To play with the t...
Yuki Igarashi, Hiromasa Suzuki