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» On using multi-agent systems in playing board games
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ACMACE
2007
ACM
15 years 1 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
HICSS
2007
IEEE
95views Biometrics» more  HICSS 2007»
15 years 3 months ago
Protecting with Sensor Networks: Attention and Response
Sensor networks are expected to play an important role in hybrid protection infrastructures when combined with robots and human decision makers. In order to be effective, detectio...
Jeffrey V. Nickerson, Stephan Olariu
SI3D
2005
ACM
15 years 3 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
178
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CSL
2011
Springer
14 years 4 months ago
Detecting emotional state of a child in a conversational computer game
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
HUC
2010
Springer
14 years 8 months ago
EnergyLife: pervasive energy awareness for households
We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Christoffer Björkskog, Giulio Jacucci, Lucian...