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ATAL
2003
Springer
15 years 5 months ago
Towards a pareto-optimal solution in general-sum games
Multiagent learning literature has investigated iterated twoplayer games to develop mechanisms that allow agents to learn to converge on Nash Equilibrium strategy profiles. Such ...
Sandip Sen, Stéphane Airiau, Rajatish Mukhe...
CAISE
2003
Springer
15 years 5 months ago
Ontological Basis for Agent ADL
Abstract. Multi-Agent Systems (MAS) architectures are gaining popularity over traditional ones for building open, distributed or evolving software. To formally define system archit...
Stéphane Faulkner, Manuel Kolp
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
15 years 5 months ago
TorqueBAR: an ungrounded haptic feedback device
Kinesthetic feedback is a key mechanism by which people perceive object properties during their daily tasks – particularly inertial properties. For example, transporting a glass...
Colin Swindells, Alex Unden, Tao Sang
ISCA
2010
IEEE
284views Hardware» more  ISCA 2010»
15 years 4 months ago
Security refresh: prevent malicious wear-out and increase durability for phase-change memory with dynamically randomized address
Phase change memory (PCM) is an emerging memory technology for future computing systems. Compared to other non-volatile memory alternatives, PCM is more matured to production, and...
Nak Hee Seong, Dong Hyuk Woo, Hsien-Hsin S. Lee
PLDI
2010
ACM
15 years 4 months ago
Traceable data types for self-adjusting computation
Self-adjusting computation provides an evaluation model where computations can respond automatically to modifications to their data by using a mechanism for propagating modifica...
Umut A. Acar, Guy E. Blelloch, Ruy Ley-Wild, Kanat...