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NETGAMES
2003
ACM
15 years 6 months ago
On the geographic distribution of on-line game servers and players
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
Wu-chang Feng, Wu-chi Feng
GREC
2003
Springer
15 years 6 months ago
User Adaptation for Online Sketchy Shape Recognition
This paper presents a method of online sketchy shape recognition that can adapt to different user sketching styles. The adaptation principle is based on incremental active learning...
Zhengxing Sun, Liu Wenyin, Binbin Peng, Bin Zhang,...
97
Voted
TREC
2007
15 years 1 months ago
Relaxed Online SVMs in the TREC Spam Filtering Track
Relaxed Online Support Vector Machines (ROSVMs) have recently been proposed as an efficient methodology for attaining an approximate SVM solution for streaming data such as the on...
David Sculley, Gabriel Wachman
100
Voted
AIPS
2009
15 years 1 months ago
Multi-Agent Online Planning with Communication
We propose an online algorithm for planning under uncertainty in multi-agent settings modeled as DEC-POMDPs. The algorithm helps overcome the high computational complexity of solv...
Feng Wu, Shlomo Zilberstein, Xiaoping Chen
122
Voted
CCS
2010
ACM
15 years 29 days ago
User-friendly matching protocol for online social networks
In this paper, we outline a privacy-preserving matching protocol for OSN (online social network) users to find their potential friends. With the proposed protocol, a logged-in use...
Qiang Tang