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» Online Games and Security
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105
Voted
DIM
2009
ACM
15 years 5 months ago
Using identity credential usage logs to detect anomalous service accesses
For e-commerce companies providing online services, fraudulent access resulting from theft of identity credentials is a serious concern. Such online service providers deploy a var...
Daisuke Mashima, Mustaque Ahamad
79
Voted
ACSAC
2001
IEEE
15 years 4 months ago
Enabling Hierarchical and Bulk-Distribution for Watermarked Content
One of the solutions to deter copyright violations consists of embedding hard to detect watermarks in digital media. Current developments have focused on how to embed watermarks, ...
Germano Caronni, Christoph L. Schuba
90
Voted
CHI
2006
ACM
16 years 1 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
123
Voted
ATAL
2010
Springer
15 years 1 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
130
Voted
ANCS
2010
ACM
14 years 10 months ago
A traffic-aware top-N firewall ruleset approximation algorithm
Packet classification is widely used in various network security and operation applications. Two of the main challenges are the increasing number of classification rules, amount o...
Ho-Yu Lam, Donghan (Jarod) Wang, H. Jonathan Chao