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» Online Gaming as a Virtual Forum
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NETGAMES
2006
ACM
15 years 4 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
ACL
2010
14 years 8 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us...
URBAN
2008
90views more  URBAN 2008»
14 years 10 months ago
The use of Web 2.0 concepts to support deliberation in spatial decision-making
Technologies associated with the second-generation of the World-Wide Web enable virtually anyone to share their data, documents, observations, and opinions on the Internet. In les...
Claus Rinner, Carsten Keßler, Stephen Andrul...
CN
2010
146views more  CN 2010»
14 years 10 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
IE
2007
14 years 12 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines