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FDG
2009
ACM
15 years 11 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
SIGIR
2009
ACM
15 years 11 months ago
Detecting spammers and content promoters in online video social networks
A number of online video social networks, out of which YouTube is the most popular, provides features that allow users to post a video as a response to a discussion topic. These f...
Fabrício Benevenuto, Tiago Rodrigues, Virg&...
SIGIR
2009
ACM
15 years 11 months ago
Dynamicity vs. effectiveness: studying online clustering for scatter/gather
We proposed and implemented a novel clustering algorithm called LAIR2, which has constant running time average for on-the-fly Scatter/Gather browsing [4]. Our experiments showed ...
Weimao Ke, Cassidy R. Sugimoto, Javed Mostafa
ACMACE
2006
ACM
15 years 10 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
IPPS
2005
IEEE
15 years 10 months ago
Self-Adaptive Scheduler Parameterization via Online Simulation
High-end parallel systems present a tremendous research challenge on how to best allocate their resources to match dynamic workload characteristics and user habits that are often ...
Barry Lawson, Evgenia Smirni