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ACMACE
2006
ACM
15 years 5 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
JCDL
2006
ACM
99views Education» more  JCDL 2006»
15 years 5 months ago
InfoGallery: informative art services for physical library spaces
Much focus in digital libraries research has been devoted to new online services rather than services for the visitors in the physical library. This paper describes InfoGallery, w...
Kaj Grønbæk, Anne Rohde, Balasuthas S...
MINENET
2006
ACM
15 years 5 months ago
SVM learning of IP address structure for latency prediction
We examine the ability to exploit the hierarchical structure of Internet addresses in order to endow network agents with predictive capabilities. Specifically, we consider Suppor...
Robert Beverly, Karen R. Sollins, Arthur Berger
MM
2006
ACM
217views Multimedia» more  MM 2006»
15 years 5 months ago
IGroup: a web image search engine with semantic clustering of search results
In this demo, we present IGroup, a Web image search engine that organizes the search results into semantic clusters. Different from all existing Web image search results clusterin...
Feng Jing, Changhu Wang, Yuhuan Yao, Kefeng Deng, ...
SAC
2006
ACM
15 years 5 months ago
BambooTrust: practical scalable trust management for global public computing
Global public computing platforms, such as PlanetLab, grid computing systems, and XenoServers, require facilities for managing trust to allow their participants to interact effect...
Evangelos Kotsovinos, Aled Williams