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ICPADS
2010
IEEE
15 years 2 months ago
Bandwidth- and Latency-Aware Peer-to-Peer Instant Friendcast for Online Social Networks
Online Social Networks (OSNs) are more and more popular recently; people may through them interact with each other for the purpose of social intercourse. The client/server OSN arch...
Jehn-Ruey Jiang, Chao-Wei Hung, Jih-Wei Wu
WAW
2009
Springer
147views Algorithms» more  WAW 2009»
15 years 11 months ago
A Dynamic Model for On-Line Social Networks
We present a deterministic model for on-line social networks based on transitivity and local knowledge in social interactions. In the Iterated Local Transitivity (ILT) model, at ea...
Anthony Bonato, Noor Hadi, Paul Horn, Pawel Pralat...
HPDC
2007
IEEE
15 years 11 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
HICSS
2006
IEEE
188views Biometrics» more  HICSS 2006»
15 years 10 months ago
Scalable Online Discussions as Listening Technology
This paper presents a novel online discussion environment that efficiently supports listening processes inspired by more collaborative management practices. This participative man...
Baldo Faieta, Bernardo A. Huberman, Paul Verhaeghe
ENC
2005
IEEE
15 years 10 months ago
SELES: An e-Voting System for Medium Scale Online Elections
— Recent advances in communication networks and cryptographic techniques have made possible to consider online voting systems as a feasible alternative to conventional elections....
Claudia García-Zamora, Francisco Rodr&iacut...