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ICASSP
2011
IEEE
14 years 1 months ago
Nonstationary and temporally correlated source separation using Gaussian process
Blind source separation (BSS) is a process to reconstruct source signals from the mixed signals. The standard BSS methods assume a fixed set of stationary source signals with the ...
Hsin-Lung Hsieh, Jen-Tzung Chien
101
Voted
SI3D
2012
ACM
13 years 5 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
EVOW
2009
Springer
15 years 4 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne
IROS
2009
IEEE
116views Robotics» more  IROS 2009»
15 years 4 months ago
Stable whole-body motion generation for humanoid robots to imitate human motions
—This work presents a methodology to generate dynamically stable whole-body motions for a humanoid robot, which are converted from human motion capture data. The methodology cons...
Seungsu Kim, ChangHwan Kim, Bum-Jae You, Sangrok O...
106
Voted
EDUTAINMENT
2007
Springer
15 years 3 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee