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ICANN
2001
Springer
15 years 6 months ago
Online Symbolic-Sequence Prediction with Discrete-Time Recurrent Neural Networks
This paper studies the use of discrete-time recurrent neural networks for predicting the next symbol in a sequence. The focus is on online prediction, a task much harder than the c...
Juan Antonio Pérez-Ortiz, Jorge Calera-Rubi...
DSN
2011
IEEE
14 years 1 months ago
Online detection of multi-component interactions in production systems
—We present an online, scalable method for inferring the interactions among the components of large production sys
Adam J. Oliner, Alex Aiken
P2P
2009
IEEE
189views Communications» more  P2P 2009»
15 years 8 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
HICSS
1997
IEEE
118views Biometrics» more  HICSS 1997»
15 years 5 months ago
Social Interaction on the Net: Virtual Community as Participatory
The phrase "virtual community" is often used to describe long term, computer-mediated conversations amongst large groups. This paper suggests that such conversations may...
Thomas Erickson
ACL
2010
14 years 11 months ago
Extracting Social Networks from Literary Fiction
We present a method for extracting social networks from literature, namely, nineteenth-century British novels and serials. We derive the networks from dialogue interactions, and t...
David K. Elson, Nicholas Dames, Kathleen McKeown