This paper studies the use of discrete-time recurrent neural networks for predicting the next symbol in a sequence. The focus is on online prediction, a task much harder than the c...
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
The phrase "virtual community" is often used to describe long term, computer-mediated conversations amongst large groups. This paper suggests that such conversations may...
We present a method for extracting social networks from literature, namely, nineteenth-century British novels and serials. We derive the networks from dialogue interactions, and t...