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» Optimal Texture Map Reconstruction from Multiple Views
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PG
2002
IEEE
15 years 2 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
CVPR
2003
IEEE
15 years 12 months ago
Joint 3D-Reconstruction and Background Separation in Multiple Views using Graph Cuts
This paper deals with simultaneous depth map estimation and background separation in a multi-view setting with several fixed calibrated cameras, two problems which have previously...
Bastian Goldlücke, Marcus A. Magnor
AAAI
2012
13 years 11 days ago
Model Learning and Real-Time Tracking Using Multi-Resolution Surfel Maps
For interaction with its environment, a robot is required to learn models of objects and to perceive these models in the livestreams from its sensors. In this paper, we propose a ...
Jörg Stückler, Sven Behnke
ICCV
2009
IEEE
14 years 7 months ago
Single view reconstruction using shape grammars for urban environments
In this paper we introduce a novel approach to single view reconstruction using shape grammars. Our approach consists in modeling architectural styles using a set of basic shapes ...
Panagiotis Koutsourakis, Loïc Simon, Olivier ...
ECCV
2002
Springer
15 years 12 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand