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3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
15 years 6 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
100
Voted
WACV
2005
IEEE
15 years 5 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
GECCO
2005
Springer
101views Optimization» more  GECCO 2005»
15 years 5 months ago
A scalable parallel genetic algorithm for x-ray spectroscopic analysis
We use a parallel multi-objective genetic algorithm to drive a search and reconstruction spectroscopic analysis of plasma gradients in inertial confinement fusion (ICF) implosion...
Kai Xu, Sushil J. Louis, Roberto C. Mancini
WABI
2004
Springer
116views Bioinformatics» more  WABI 2004»
15 years 5 months ago
Topological Rearrangements and Local Search Method for Tandem Duplication Trees
—The problem of reconstructing the duplication history of a set of tandemly repeated sequences was first introduced by Fitch [4]. Many recent studies deal with this problem, show...
Denis Bertrand, Olivier Gascuel
SIGGRAPH
2010
ACM
15 years 4 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...