Sciweavers

83 search results - page 14 / 17
» Optimization of a Billiard Player - Tactical Play
Sort
View
PODC
2012
ACM
13 years 9 days ago
The cost of fault tolerance in multi-party communication complexity
Multi-party communication complexity involves distributed computation of a function over inputs held by multiple distributed players. A key focus of distributed computing research...
Binbin Chen, Haifeng Yu, Yuda Zhao, Phillip B. Gib...
INFOCOM
2005
IEEE
15 years 3 months ago
On the interaction between overlay routing and underlay routing
— In this paper, we study the interaction between overlay routing and Traffic Engineering (TE) in a single Autonomous System (AS). We formulate this interaction as a twoplayer n...
Yong Liu, Honggang Zhang, Weibo Gong, Donald F. To...
GECCO
2006
Springer
262views Optimization» more  GECCO 2006»
15 years 1 months ago
Genetically programmed strategies for chess endgame
Classical chess engines exhaustively explore moving possibilities from a chessboard configuration to choose what the next best move to play is. In this article we present a new me...
Nicolas Lassabe, Stéphane Sanchez, Herv&eac...
GECCO
2006
Springer
141views Optimization» more  GECCO 2006»
15 years 1 months ago
Coevolution of neural networks using a layered pareto archive
The Layered Pareto Coevolution Archive (LAPCA) was recently proposed as an effective Coevolutionary Memory (CM) which, under certain assumptions, approximates monotonic progress i...
German A. Monroy, Kenneth O. Stanley, Risto Miikku...
AAAI
2010
14 years 11 months ago
Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search
Perfect Information Monte Carlo (PIMC) search is a practical technique for playing imperfect information games that are too large to be optimally solved. Although PIMC search has ...
Jeffrey Richard Long, Nathan R. Sturtevant, Michae...