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ATAL
2009
Springer
15 years 4 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
CVPR
2004
IEEE
15 years 12 months ago
Value Directed Learning of Gestures and Facial Displays
This paper presents a method for learning decision theoretic models of facial expressions and gestures from video data. We consider that the meaning of a facial display or gesture...
Jesse Hoey, James J. Little
CSE
2009
IEEE
15 years 4 months ago
Intelligent Middleware for Adaptive Sensing of Tennis Coaching Sessions
—In professional tennis training matches, the coach needs to be able to view play from the most appropriate angle in order to monitor players activities. In this paper, we presen...
Richard Tynan, Anthony Schoofs, Conor Muldoon, Gre...
SI3D
2005
ACM
15 years 3 months ago
User interfaces for interactive control of physics-based 3D characters
We present two user interfaces for the interactive control of dynamically-simulated characters. The first interface uses an ‘action palette’ and targets sports prototyping ap...
Peng Zhao, Michiel van de Panne
CSL
2010
Springer
14 years 11 months ago
Energy and Mean-Payoff Games with Imperfect Information
We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
Aldric Degorre, Laurent Doyen, Raffaella Gentilini...