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SI3D
2010
ACM
15 years 2 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
COMGEO
2010
ACM
15 years 2 months ago
Exact join detection for convex polyhedra and other numerical abstractions
r Numerical Abstractions6 Roberto Bagnaraa , Patricia M. Hillb , Enea Zaffanellaa aDepartment of Mathematics, University of Parma, Italy bSchool of Computing, University of Leeds, ...
Roberto Bagnara, Patricia M. Hill, Enea Zaffanella
EGH
2010
Springer
15 years 9 days ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
SCHEDULING
2011
14 years 9 months ago
On robust online scheduling algorithms
While standard parallel machine scheduling is concerned with good assignments of jobs to machines, we aim to understand how the quality of an assignment is affected if the jobsâ€...
Michael Gatto, Peter Widmayer
TVLSI
2010
14 years 9 months ago
A Low-Power DSP for Wireless Communications
This paper proposes a low-power high-throughput digital signal processor (DSP) for baseband processing in wireless terminals. It builds on our earlier architecture--Signal processi...
Hyunseok Lee, Chaitali Chakrabarti, Trevor N. Mudg...