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IVA
2010
Springer
15 years 2 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann
CGF
2010
179views more  CGF 2010»
15 years 2 months ago
Feature Oriented Progressive Lossless Mesh Coding
A feature-oriented generic progressive lossless mesh coder (FOLProM) is proposed to encode triangular meshes with arbitrarily complex geometry and topology. In this work, a sequen...
Jingliang Peng, Yan Huang, C.-C. Jay Kuo, Ilya Eck...
ICIP
2010
IEEE
15 years 2 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
FAST
2009
15 years 2 months ago
Story Book: An Efficient Extensible Provenance Framework
Most application provenance systems are hard coded for a particular type of system or data, while current provenance file systems maintain in-memory provenance graphs and reside i...
Richard P. Spillane, Russell Sears, Chaitanya Yala...
ICCV
2009
IEEE
15 years 2 months ago
Face alignment through subspace constrained mean-shifts
Deformable model fitting has been actively pursued in the computer vision community for over a decade. As a result, numerous approaches have been proposed with varying degrees of ...
Jason M. Saragih, Simon Lucey, Jeffrey F. Cohn