Sciweavers

566 search results - page 107 / 114
» Optimizing the Migration of Virtual Computers
Sort
View
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
SIGGRAPH
2010
ACM
15 years 1 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
CA
1999
IEEE
15 years 1 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...
MOBIHOC
2005
ACM
15 years 9 months ago
On the node-scheduling approach to topology control in ad hoc networks
: In this paper, we analyze the node scheduling approach of topology control in the context of reliable packet delivery. In node scheduling, only a minimum set of nodes needed for ...
Budhaditya Deb, Badri Nath
FIDJI
2003
Springer
15 years 2 months ago
Hard Real-Time Implementation of Embedded Software in JAVA
The popular slogan ”write once, run anywhere” effectively renders the expressive capabilities of the Java programming framework for developing, deploying, and reusing target-i...
Jean-Pierre Talpin, Abdoulaye Gamatié, Davi...