Sciweavers

2912 search results - page 360 / 583
» Overlay Networks - Implementation by Specification
Sort
View
GROUP
2009
ACM
15 years 11 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
MMMACNS
2005
Springer
15 years 10 months ago
Networks, Markov Lie Monoids, and Generalized Entropy
The continuous general linear group in n dimensions can be decomposed into two Lie groups: (1) an n(n-1) dimensional ‘Markov type’ Lie group that is defined by preserving the ...
Joseph E. Johnson
COMSWARE
2007
IEEE
15 years 8 months ago
Efficient Design of End-to-End Probes for Source-Routed Networks
Migration to a converged network has caused service providers to deploy real time applications such as voice over an IP (VoIP) network. From the provider's perspective, the s...
Srinivasan Parthasarathya, Rajeev Rastogi, Marina ...
185
Voted
GROUP
2007
ACM
15 years 8 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
ANCS
2008
ACM
15 years 6 months ago
On design of bandwidth scheduling algorithms for multiple data transfers in dedicated networks
The significance of high-performance dedicated networks has been well recognized due to the rapidly increasing number of large-scale applications that require high-speed data tran...
Yunyue Lin, Qishi Wu