A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
In this paper we propose a distributed message-passing algorithm for inference in large scale graphical models. Our method can handle large problems efficiently by distributing a...
Alexander Schwing, Hazan Tamir, Marc Pollefeys, Ra...
We present a novel approach for detecting global behaviour
anomalies in multiple disjoint cameras by learning
time delayed dependencies between activities cross camera
views. Sp...
In this paper, we propose a unified graphical-model framework to interpret a scene composed of multiple objects in monocular video sequences. Using a single pairwise Markov random...