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» PTZ camera calibration for Augmented Virtual Environments
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SIGGRAPH
2003
ACM
15 years 2 months ago
Consistent illumination within optical see-through augmented environments
We present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the Virtual Showcase. We ...
Oliver Bimber, Anselm Grundhöfer, Gordon Wetz...
ICIP
2010
IEEE
14 years 7 months ago
Virtual jewel rendering for augmented reality environments
Virtual Mirrors are augmented reality applications that capture a viewer's image and add 2D or 3D overlaid virtual elements, such as cloth patterns, or replace existing piece...
Peter Eisert, Christian Jacquemin, Anna Hilsmann
ACMACE
2004
ACM
15 years 1 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
ISMAR
2009
IEEE
15 years 4 months ago
Robust pose estimation in untextured environments for augmented reality applications
We present a robust camera pose estimation approach for stereo images captured in untextured environments. Unlike most of existing registration algorithms which are point-based an...
Wei Guan, Lu Wang, Jonathan Mooser, Suya You, Ulri...
ISMAR
2005
IEEE
15 years 3 months ago
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Recently, we have proposed a novel approach to generating augmented video streams. The output images are a non-photorealistic reproduction of the augmented environment. Special st...
Jan Fischer, Dirk Bartz, Wolfgang Straßer