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CGF
2008
165views more  CGF 2008»
14 years 10 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
SPE
1998
118views more  SPE 1998»
14 years 9 months ago
Implementing a Zooming User Interface: Experience Building Pad++
We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a s...
Benjamin B. Bederson, Jonathan Meyer
TVCG
2010
194views more  TVCG 2010»
14 years 8 months ago
Declarative Language Design for Interactive Visualization
Abstract—We investigate the design of declarative, domain-specific languages for constructing interactive visualizations. By separating specification from execution, declarativ...
Jeffrey Heer, Michael Bostock
VIS
2006
IEEE
157views Visualization» more  VIS 2006»
15 years 11 months ago
Analyzing Complex FTMS Simulations: a Case Study in High-Level Visualization of Ion Motions
Current practice in particle visualization renders particle position data directly onto the screen as points or glyphs. Using a camera placed at a fixed position, particle motions...
Wojciech Burakiewicz, Robert van Liere
EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or