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» Painterly Rendering for Animation
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SG
2004
Springer
15 years 3 months ago
Automatic Collage Using Texture Synthesis
We present an application of texture synthesis in creating collages. We use the texture synthesis method proposed by Ashikhmin [1] to selectively copy patches of the source image o...
Stephen Ingram, Pravin Bhat
SI3D
2012
ACM
13 years 5 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
WSCG
2004
199views more  WSCG 2004»
14 years 11 months ago
Expressive Volume Rendering
Accurately and automatically conveying the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approa...
Penny Rheingans
TCSV
2008
152views more  TCSV 2008»
14 years 10 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
NPAR
2004
ACM
15 years 3 months ago
Cartoon rendering of smoke animations
We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rende...
Andrew Selle, Alex Mohr, Stephen Chenney