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EGH
2009
Springer
15 years 1 months ago
Stream compaction for deferred shading
The GPU leverages SIMD efficiency when shading because it rasterizes a triangle at a time, running the same shader on all of its fragments. Ray tracing sacrifices this shader cohe...
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Har...
JSAC
2006
155views more  JSAC 2006»
15 years 3 months ago
Cross-Layer Optimized Video Streaming Over Wireless Multihop Mesh Networks
Abstract--The proliferation of wireless multihop communication infrastructures in office or residential environments depends on their ability to support a variety of emerging appli...
Yiannis Andreopoulos, Nicholas Mastronarde, Mihael...
TKDE
2010
197views more  TKDE 2010»
14 years 10 months ago
Filtering Data Streams for Entity-Based Continuous Queries
The idea of allowing query users to relax their correctness requirements in order to improve performance of a data stream management system (e.g., location-based services and senso...
Reynold Cheng, Benjamin C. M. Kao, Alan Kwan, Suni...
ASPLOS
2011
ACM
14 years 7 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
FOIKS
2008
Springer
15 years 5 months ago
Visibly Pushdown Transducers for Approximate Validation of Streaming XML
Visibly Pushdown Languages (VPLs), recognized by Visibly Pushdown Automata (VPAs), are a nicely behaved family of contextfree languages. It has been shown that VPAs are equivalent ...
Alex Thomo, Srinivasan Venkatesh, Ying Ying Ye