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139
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SI3D
2003
ACM
15 years 6 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
FCCM
2000
IEEE
131views VLSI» more  FCCM 2000»
15 years 5 months ago
A Reliable LZ Data Compressor on Reconfigurable Coprocessors
Data compression techniques based on Lempel-Ziv (LZ) algorithm are widely used in a variety of applications, especially in data storage and communications. However, since the LZ a...
Wei-Je Huang, Nirmal R. Saxena, Edward J. McCluske...
124
Voted
PDPTA
1996
15 years 2 months ago
Stereo Vision and 3D Reconstruction on a Distributed Memory System
An important research topic in image processing is stereo vision. The objective is to compute a 3-dimensional representation of some scenery from two 2-dimensional digital images....
N. H. L. Kuijpers, G. Paar, Johan J. Lukkien
108
Voted
CEC
2009
IEEE
15 years 7 months ago
Particle Swarm CMA Evolution Strategy for the optimization of multi-funnel landscapes
— We extend the Evolution Strategy with Covariance Matrix Adaptation (CMA-ES) by collaborative concepts from Particle Swarm Optimization (PSO). The proposed Particle Swarm CMA-ES...
Christian L. Müller, Benedikt Baumgartner, Iv...
93
Voted
SC
2005
ACM
15 years 6 months ago
Performance-constrained Distributed DVS Scheduling for Scientific Applications on Power-aware Clusters
Left unchecked, the fundamental drive to increase peak performance using tens of thousands of power hungry components will lead to intolerable operating costs and failure rates. H...
Rong Ge, Xizhou Feng, Kirk W. Cameron