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ANCS
2009
ACM
14 years 10 months ago
Divide and discriminate: algorithm for deterministic and fast hash lookups
Exact and approximate membership lookups are among the most widely used primitives in a number of network applications. Hash tables are commonly used to implement these primitive ...
Domenico Ficara, Stefano Giordano, Sailesh Kumar, ...
CODES
2009
IEEE
15 years 5 months ago
A tuneable software cache coherence protocol for heterogeneous MPSoCs
In a multiprocessor system-on-chip (MPSoC) private caches introduce the cache coherence problem. Here, we target at heterogeneous MPSoCs with a network-on-chip (NoC). Existing har...
Frank E. B. Ophelders, Marco Bekooij, Henk Corpora...
IPPS
2003
IEEE
15 years 6 months ago
BLAM : A High-Performance Routing Algorithm for Virtual Cut-Through Networks
High performance, freedom from deadlocks, and freedom from livelocks are desirable properties of interconnection networks. Unfortunately, these can be conflicting goals because n...
Mithuna Thottethodi, Alvin R. Lebeck, Shubhendu S....
123
Voted
CLUSTER
2004
IEEE
15 years 4 months ago
Application-specific scheduling for the organic grid
We propose a biologically inspired and fully-decentralized approach to the organization of computation that is based on the autonomous scheduling of strongly mobile agents on a pe...
Arjav J. Chakravarti, Gerald Baumgartner, Mario La...
96
Voted
IPPS
2007
IEEE
15 years 7 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad