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MEMOCODE
2006
IEEE
15 years 7 months ago
Latency-insensitive design and central repetitive scheduling
The theory of latency-insensitive design (LID) was recently invented to cope with the time closure problem in otherwise synchronous circuits and programs. The idea is to allow the...
Julien Boucaron, Robert de Simone, Jean-Vivien Mil...
WIOPT
2006
IEEE
15 years 7 months ago
Color-based broadcasting for ad hoc networks
— This paper develops a novel color-based broadcast scheme for wireless ad hoc networks where each forwarding of the broadcast message is assigned a color from a given pool of co...
Alireza Keshavarz-Haddad, Vinay J. Ribeiro, Rudolf...
126
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SENSYS
2006
ACM
15 years 7 months ago
ATPC: adaptive transmission power control for wireless sensor networks
Extensive empirical studies presented in this paper confirm that the quality of radio communication between low power sensor devices varies significantly with time and environme...
Shan Lin, Jingbin Zhang, Gang Zhou, Lin Gu, John A...
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
15 years 7 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
NETGAMES
2003
ACM
15 years 7 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
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