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IJVR
2007
123views more  IJVR 2007»
15 years 4 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...
ICCV
2009
IEEE
1176views Computer Vision» more  ICCV 2009»
16 years 9 months ago
Building Rome in a Day
We present a system that can match and reconstruct 3D scenes from extremely large collections of photographs such as those found by searching for a given city (e.g., Rome) on In...
Sameer Agarwal, Noah Snavely, Ian Simon, Steven M....
CVRMED
1997
Springer
15 years 8 months ago
Design considerations for a computer-vision-enabled ophthalmic augmented reality environment
We have initiated studies towards the design and implementation of an ophthalmic augmented reality environment in order to allow for a more precise laser treatment for ophthalmic...
Jeffrey W. Berger, Michael E. Leventon, Nobuhiko H...
ICAC
2009
IEEE
15 years 11 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda
IPPS
2005
IEEE
15 years 10 months ago
Combining FT-MPI with H2O: Fault-Tolerant MPI Across Administrative Boundaries
We observe increasing interest in aggregating geographically distributed, heterogeneous resources to perform large scale computations. MPI remains the most popular programming par...
Dawid Kurzyniec, Vaidy S. Sunderam