Sciweavers

5898 search results - page 994 / 1180
» Parallel Computing Environments and Methods
Sort
View
101
Voted
SIGGRAPH
1995
ACM
15 years 6 months ago
Polygon-assisted JPEG and MPEG compression of synthetic images
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Marc Levoy
124
Voted
PUC
2010
139views more  PUC 2010»
15 years 1 months ago
Digital plumbing: the mundane work of deploying UbiComp in the home
Deploying UbiComp in real homes is central to realizing Weiserʼs grand vision of ʻinvisibleʼ computing. It is essential to moving design out of the lab and making it into an unr...
Peter Tolmie, Andy Crabtree, Stefan Rennick Eggles...
ICCV
2009
IEEE
15 years 1 months ago
Non-iterative approach for fast and accurate vanishing point detection
We present an algorithm that quickly and accurately estimates vanishing points in images of man-made environments. Contrary to previously proposed solutions, ours is neither itera...
Jean-Philippe Tardif
SIAMSC
2008
97views more  SIAMSC 2008»
15 years 3 months ago
Long-Time Simulations on High Resolution Meshes to Model Calcium Waves in a Heart Cell
Abstract. A model for the flow of calcium in an atrial heart cell is given by a system of timedependent reaction-diffusion equations coupled by non-linear reaction terms. Calcium i...
Matthias K. Gobbert
124
Voted
RT
2004
Springer
15 years 8 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...