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ACMACE
2006
ACM
15 years 10 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICWL
2004
Springer
15 years 9 months ago
CUBES: Providing Flexible Learning Environment for Virtual Universities
Abstract. To enable an online virtual university, a learning environment covering the entire spectrum of the learning and management process is required. However, constructing such...
Peifeng Xiang, Yuanchun Shi, Weijun Qin, Xin Xiang
COLT
1992
Springer
15 years 8 months ago
Learning Switching Concepts
We consider learning in situations where the function used to classify examples may switch back and forth between a small number of different concepts during the course of learnin...
Avrim Blum, Prasad Chalasani
CIDM
2007
IEEE
15 years 8 months ago
Mining the Students' Learning Interest in Browsing Web-Streaming Lectures
Web-Streaming lectures overcome the space and time barriers between learning and teaching, but bring higher requirements on the learning feedback of students when they browse lectu...
Long Wang 0002, Christoph Meinel
CSREAEEE
2006
138views Business» more  CSREAEEE 2006»
15 years 5 months ago
An English-Chinese Learning System Using J2ME and Java Servlets
Mobile phones offer a variety of interesting and exciting applications. A mobile phone can be a communication device, an entertainment device, and a learning device. J2ME is a pop...
Chin-Chih Chang, Swapna Sunkara