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» Parallel evolutionary algorithms on graphics processing unit
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PARELEC
2006
IEEE
15 years 10 months ago
Marching Pixels - Using Organic Computing Principles in Embedded Parallel Hardware
We present an organic computing approach for very fast image processing, which we call Marching Pixels (MPs). Using an embedded massively-parallel array of processor elements (PEs...
Marcus Komann, Dietmar Fey
IISWC
2009
IEEE
15 years 11 months ago
Rodinia: A benchmark suite for heterogeneous computing
—This paper presents and characterizes Rodinia, a benchmark suite for heterogeneous computing. To help architects study emerging platforms such as GPUs (Graphics Processing Units...
Shuai Che, Michael Boyer, Jiayuan Meng, David Tarj...
124
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CLUSTER
2008
IEEE
15 years 11 months ago
SPRAT: Runtime processor selection for energy-aware computing
—A commodity personal computer (PC) can be seen as a hybrid computing system equipped with two different kinds of processors, i.e. CPU and a graphics processing unit (GPU). Since...
Hiroyuki Takizawa, Katsuto Sato, Hiroaki Kobayashi
ICCABS
2011
14 years 8 months ago
Towards accelerating molecular modeling via multi-scale approximation on a GPU
—Research efforts to analyze biomolecular properties contribute towards our understanding of biomolecular function. Calculating non-bonded forces (or in our case, electrostatic s...
Mayank Daga, Wu-chun Feng, Thomas Scogland
AMC
2007
115views more  AMC 2007»
15 years 4 months ago
Evolutionary programming based on non-uniform mutation
Abstract–A new evolutionary programming algorithm (NEP) using the non-uniform mutation operator instead of Gaussian or Cauchy mutation operators is proposed. NEP has the merits o...
Xinchao Zhao, Xiao-Shan Gao, Ze-Chun Hu