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EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions
This paper presents a hybrid approach to multiple fluid simulation that can handle miscible and immiscible fluids, simultaneously. We combine distance functions and volume fract...
Nahyup Kang, Jinho Park, Junyong Noh, Sung Yong Sh...
SI3D
2009
ACM
15 years 11 months ago
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seide...
140
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EGH
2007
Springer
15 years 11 months ago
Accelerating real-time shading with reverse reprojection caching
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
W4A
2006
ACM
15 years 10 months ago
GraSSML: accessible smart schematic diagrams for all
Graphical representations are a powerful way of conveying information. Their use has made life much easier for most sighted users, but people with disabilities or users who work i...
Zaineb Ben Fredj, David A. Duce
SI3D
2005
ACM
15 years 10 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...