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CGF
2011
14 years 8 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
127
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DCC
2006
IEEE
16 years 4 months ago
Practical Low Delay Broadcast of Compressed Variable Bit Rate Movies
H.264 is currently the best way to compress media to achieve high quality at low bandwidth. Since its inception, technologies such as video-on-demand are increasingly realizable. ...
Neva Cherniavsky
IISWC
2009
IEEE
15 years 11 months ago
Rodinia: A benchmark suite for heterogeneous computing
—This paper presents and characterizes Rodinia, a benchmark suite for heterogeneous computing. To help architects study emerging platforms such as GPUs (Graphics Processing Units...
Shuai Che, Michael Boyer, Jiayuan Meng, David Tarj...
CLUSTER
2008
IEEE
15 years 11 months ago
SPRAT: Runtime processor selection for energy-aware computing
—A commodity personal computer (PC) can be seen as a hybrid computing system equipped with two different kinds of processors, i.e. CPU and a graphics processing unit (GPU). Since...
Hiroyuki Takizawa, Katsuto Sato, Hiroaki Kobayashi
DIGRA
2005
Springer
15 years 10 months ago
History of Digital Games in Turkey
As an important entertainment tool, “digital games” has been used by several hundred millions of people all around the world for almost 30 years. Although the number of game p...
Erdal Yilmaz, Kursat Cagiltay