In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
H.264 is currently the best way to compress media to achieve high quality at low bandwidth. Since its inception, technologies such as video-on-demand are increasingly realizable. ...
—This paper presents and characterizes Rodinia, a benchmark suite for heterogeneous computing. To help architects study emerging platforms such as GPUs (Graphics Processing Units...
Shuai Che, Michael Boyer, Jiayuan Meng, David Tarj...
—A commodity personal computer (PC) can be seen as a hybrid computing system equipped with two different kinds of processors, i.e. CPU and a graphics processing unit (GPU). Since...
As an important entertainment tool, “digital games” has been used by several hundred millions of people all around the world for almost 30 years. Although the number of game p...