Sciweavers

3387 search results - page 524 / 678
» Parallel graphics and visualization
Sort
View
EGH
2004
Springer
15 years 9 months ago
Realtime ray tracing of dynamic scenes on an FPGA chip
Realtime ray tracing has recently established itself as a possible alternative to the current rasterization approach for interactive 3D graphics. However, the performance of exist...
Jörg Schmittler, Sven Woop, Daniel Wagner, Wo...
SI3D
1995
ACM
15 years 7 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
167
Voted
EGH
2010
Springer
15 years 2 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
SI3D
2010
ACM
15 years 11 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
ICRA
2009
IEEE
204views Robotics» more  ICRA 2009»
15 years 10 months ago
A high-speed multi-GPU implementation of bottom-up attention using CUDA
— In this paper a novel implementation of the saliency map model on a multi-GPU platform using CUDA technology is presented. The saliency map model is a wellknown computational m...
Tingting Xu, Thomas Pototschnig, Kolja Kühnle...