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IPPS
2007
IEEE
15 years 9 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
SPDP
1993
IEEE
15 years 7 months ago
How to Share an Object: A Fast Timing-Based Solution
We consider the problem of transforming a given sequential implementation of a data structure into a wait-free concurrent implementation. Given the code for different operations ...
Rajeev Alur, Gadi Taubenfeld
PODC
2010
ACM
15 years 7 months ago
Eventually linearizable shared objects
Linearizability is the strongest known consistency property of shared objects. In asynchronous message passing systems, Linearizability can be achieved with 3S and a majority of c...
Marco Serafini, Dan Dobre, Matthias Majuntke, P&ea...
OPODIS
2010
15 years 27 days ago
An Adaptive Technique for Constructing Robust and High-Throughput Shared Objects
Abstract. Shared counters are the key to solving a variety of coordination problems on multiprocessor machines, such as barrier synchronization and index distribution. It is desire...
Danny Hendler, Shay Kutten, Erez Michalak
CVPR
2008
IEEE
16 years 5 months ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz