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CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
15 years 11 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison
SI3D
2010
ACM
15 years 10 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
FPL
2005
Springer
139views Hardware» more  FPL 2005»
15 years 8 months ago
Mullet - A Parallel Multiplier Generator
A module generator called Mullet for producing near-optimal parallel multipliers in a technology independent manner is presented. Using this tool, a large number of candidate desi...
Kuen Hung Tsoi, Philip Heng Wai Leong
PRESENCE
2010
76views more  PRESENCE 2010»
14 years 9 months ago
Modularity for Large Virtual Reality Applications
This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or gri...
Jérémie Allard, Jean-Denis Lesage, B...
ISPAN
2000
IEEE
15 years 7 months ago
Versatile Processor Design for Efficiency and High Performance
We present new architectural concepts for uniprocessor designs that conform to the data-driven computation paradigm. Usage of our D2 -CPU (Data-Driven processor) follows the natura...
Sotirios G. Ziavras