We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
In this study, a new Genetic Algorithm (GA) using the Tabu · Local Search mechanism is proposed. The GA described in this paper is considered a Mega Process GA, which has an effe...
Peer-to-peer (P2P) architectures have recently become a popular design choice to build scalable Networked Virtual Environments (NVEs). While P2P architectures offer better scalabi...
Eliya Buyukkaya, Maha Abdallah, Romain Cavagna, Sh...
— We introduce a virtual-node based mobile object tracking algorithm for mobile sensor networks, VINESTALK. The algorithm uses the Virtual Stationary Automata programming layer, ...
NEBLO is a library and runtime system based on a structured overlay network. The API presented by NEBLO offers simple primitives and powerful mechanisms for programming generic p...