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ECCV
2008
Springer
16 years 6 days ago
Implementing Decision Trees and Forests on a GPU
We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
Toby Sharp
LSGRID
2004
Springer
15 years 3 months ago
Mega Process Genetic Algorithm Using Grid MP
In this study, a new Genetic Algorithm (GA) using the Tabu · Local Search mechanism is proposed. The GA described in this paper is considered a Mega Process GA, which has an effe...
Yoshiko Hanada, Tomoyuki Hiroyasu, Mitsunori Miki,...
ICPADS
2008
IEEE
15 years 4 months ago
GROUP: Dual-Overlay State Management for P2P NVE
Peer-to-peer (P2P) architectures have recently become a popular design choice to build scalable Networked Virtual Environments (NVEs). While P2P architectures offer better scalabi...
Eliya Buyukkaya, Maha Abdallah, Romain Cavagna, Sh...
ICDCS
2007
IEEE
15 years 4 months ago
A Virtual Node-Based Tracking Algorithm for Mobile Networks
— We introduce a virtual-node based mobile object tracking algorithm for mobile sensor networks, VINESTALK. The algorithm uses the Virtual Stationary Automata programming layer, ...
Tina Nolte, Nancy A. Lynch
IPPS
2007
IEEE
15 years 4 months ago
A Pretty Flexible API for Generic Peer-to-Peer Programming
NEBLO is a library and runtime system based on a structured overlay network. The API presented by NEBLO offers simple primitives and powerful mechanisms for programming generic p...
Giuseppe Ciaccio