We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
We introduce the distributed gradient clock synchronization problem. As in traditional distributed clock synchronization, we consider a network of nodes equipped with hardware clo...
ional Abstractions for Search Factories Guido Tack, Didier Le Botlan MOZ 2004 Presented at International Mozart/Oz Conference (MOZ 2004) Charleroi, Belgium October 2004 Published i...
— Since the advent of distributed computer systems an active field of research has been the investigation of scheduling strategies for parallel applications. The common approach...
—Current multimedia application deployment tends to rely on composable service systems, where a complex multimedia service can be composed dynamically from multiple simpler ones ...