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CGF
2006
198views more  CGF 2006»
15 years 4 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
JPDC
2006
120views more  JPDC 2006»
15 years 4 months ago
HeteroMPI: Towards a message-passing library for heterogeneous networks of computers
The paper presents Heterogeneous MPI (HeteroMPI), an extension of MPI for programming high-performance computations on heterogeneous networks of computers. It allows the applicati...
Alexey L. Lastovetsky, Ravi Reddy
ICPADS
2010
IEEE
15 years 2 months ago
GMH: A Message Passing Toolkit for GPU Clusters
Driven by the market demand for high-definition 3D graphics, commodity graphics processing units (GPUs) have evolved into highly parallel, multi-threaded, many-core processors, whi...
Jie Chen, William A. Watson III, Weizhen Mao
IPPS
2010
IEEE
15 years 2 months ago
Improving the performance of Uintah: A large-scale adaptive meshing computational framework
Abstract--Uintah is a highly parallel and adaptive multiphysics framework created by the Center for Simulation of Accidental Fires and Explosions in Utah. Uintah, which is built up...
Justin Luitjens, Martin Berzins
IPPS
2010
IEEE
15 years 2 months ago
Head-body partitioned string matching for Deep Packet Inspection with scalable and attack-resilient performance
Abstract--Dictionary-based string matching (DBSM) is a critical component of Deep Packet Inspection (DPI), where thousands of malicious patterns are matched against high-bandwidth ...
Yi-Hua E. Yang, Viktor K. Prasanna, Chenqian Jiang